If you do decide to play that way (on PC, with both controller AND mouse/keyboard) I recommend mapping your most frequently used active combat abilities to 1-4 and your sustained (i.e. toggled) abilities to 5-0. Most character builds won't have more than 4 active-use combat abilities*, so that you should give you good in-the-moment access to things like Storm Bolt or Wrath right on your controller while letting you quickly/easily toggle on/off whatever sustained abilities you have without having to remap anything.
* Bear in mind that all of the weapon-based abilities require only the weapon attack button and perhaps one other general combat button (like block or dodge), so you don't need to worry about mapping them to the ability bar. Ditto for some of the "upgrade" abilities like Tempest--to cast Tempest, you just need to hold down the button to cast Storm Bolt, rather than clicking a separate button. Basically the idea is to give you (especially in the late game) a lot of options for your moment to moment combat with as few buttons as necessary and little to no "combo" memorization.
For example, here's the suite of stuff one particular Mage build might have access to at any given moment (without remapping anything even on the console). This is a pure-mage Ljosalfar character I was recently playing with. She's level 20, using the Sage Destiny, and her weapons are a Flame Staff and a pair of Frost Chakrams. On a moment to moment basis (without remapping anything or changing her gear loadout), she can...
1.) Do a basic 3-hit attack chain with her Flame Staff by hitting the primary attack button.
1b.) Switching between Staff and Chakrams before completing the chain will let her continue attacking incessantly, but if she's willing to commit and complete the attack chain then she gets an extra strong blast in.
2.) Charged Entropy - Hold and release the primary attack button to float into the air and charge up a big AoE burst of fire.
3.) Mage's Vortex - Hit the primary attack button while blocking to slide backwards whilst sucking all enemies in front of her together via a vortex of flame and wind.
4.) Arcane Fury - Hit the primary attack button then delay a moment before hitting it again and she can send forth a rising wave of flame that lifts enemies into the air.
5.) Do a basic 4-hit attack chain with her Frost Chakrams by hitting the secondary attack button.
5b.) As with the Staff, she can choose to either switch off to her other weapon before completing the chain for a faster rate of attack, or complete the chain for a single strong hit.
6.) Maelstrom - Hold and release the secondary attack button and she'll charge up her chakrams then send them out in a broad loop, knocking down enemies in a wide range.
7.) Elemental Escape - Hit the secondary attack button then delay a moment before hitting it again and she can slam down the chakrams and hurl herself backwards, distracting enemies and buying her time to get off a larger spell.
8.) Ice Blink - Hit the dodge button and she'll "blink" (teleport) a short distance, leaving a trail of ice magic in her wake. This can be used either as a pure evasive action or even offensively, but deliberately teleporting -through- enemies. The ice effect will slow those enemies down.
9.) Orbital Blades - Hit the secondary attack button right after teleporting and she'll throw her chakrams into a vertical loop, launching an enemy into air and keeping him there as the whirling blades strike again and again.
10.) Hit the block button to bring up her Frost Talisman and block attacks.
10b.) Hit the block button right as an attack is incoming and she'll parry it, discharging the frost magic of her Talisman into the enemy for a few seconds. If other enemies are clustered close, it can affect them too.
11.) Hit the Storm Bolt button and throw a burst of lightning magic, damaging and stunning enemies in a small AoE.
12.) Hold down the Storm Bolt button to cast Tempest, bringing lightning bolts down over a large AoE.
12b.) If she gets hit when she's in the middle of charging up Tempest, she'll be interrupted...but the lightning will discharge out of her and into the enemy who hit her (provided it was a melee attack).
13.) Tap the Healing Surge button for quick bursts of healing or hold it down to channel a larger amount of healing energy (while leaving yourself open to attack).
14.) Hit the Mark of Flame button and she'll tag enemies with a magical "mark."
14b.) Hold down the Mark of Flame button and she'll detonate all the marks.
15.) Hit the Ice Barrage button and she'll hurl a torrent of ice shards toward a foe.
So that's at least 15 active things I can choose to do in the middle of a fight, even using only the controller (not the additional options granted by having the 5-0 keys available for abilities on the PC). And that's ignoring the fact that I've
also got Sphere of Reprisal (a defensive spell) on, which I toggled on earlier and then unmapped so I'd have more buttons free for active stuff. What's extra nuts is that this isn't even a top tier character--for instance, if I level up a bit more I can get the Winter's Embrace ability, which will give me a heat-seeking snowstorm I can cast by just holding down the Ice Barrage button (still no additional mapping needed).
....ok, I'm done rambling now. Got excited there.
Back to your regularly scheduled thread (great thread, btw).
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