Fixed. These casual features you talk about no one one wants, might be true for WoW but in every other game I am one of those that
do want them. The things that you "didn't suggest" might not be direct suggestions but you are implying them none the less. I see you are fed up with WoW and it developers but I am reading this that you want every game to stop adding fluff content just to cater to the whinney end-game raiders that are bored off their noggin waiting for more content every other day just for them.
I agree its not inconsiderate to want content as many other want the same, however it is inconsiderate to show everyone that is not in your "little group", the door just because they are not "zomg! hardcore enough". What this all sounds like, is that WoW needs more endgame developers to keep up with the un-ending demands to keep its income-base from being visually bored. At what cost and to whom? Are you willing to pay higher fees/costs to receive that content that most Wo-Widiots think they deserve for free?
As for you third statement I agree, sorta,shamefully tho, its a true blue, redneck American tradition to want the greener grass on the other side of the street, and AFAIK, its the drooids from EQ1 that started all that.

But me personally, I could careless what you get rewarded with from your ever so valiant time consuming efforts in raiding the same old content over and over again, I really have no need for what you have, nor do I want it. What I do care about, is what content I am paying for. But, who is being "punished" when an expansion releases and it is 80-90% raiding content that the subscribing majority of casual players wont see? So lets assume casual players make up, say, 20% of the subscription base, according to what you've implied, that 20% shouldn't get any say in what they are paying for, well, since fluff doesnt belong in your hardcore game they get showed the door. Do you really think a new game developer is going to dismiss and write-off that 20% addition income just to cater to what you want?
I understand what you want from developers, and the things I want from them are quite different. They cant afford 2 teams developing separate content for the same game without passing that cost on us in the form of high retail prices and/or high subscription fees
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