I think that Bossner is a fine example of elitist attitude. But to so easily dismiss easy added, sellable content makes it a weak viewpoint to a developer. That kind of attitude is very inconsiderate of other people and their play styles. We all want and pay for the games that we think will look good and play good and that means paying for full game, thats full of all kinds of content for all play styles, so why would any developer shoot themselves in the foot by only making a half a game, or by catering to only one type of crowd? That would be insanely dumb. I have created my own worlds to DM, the hard part is creating the base world, content is easy to add from there as long as you have a outline. I would really be amiss if I only added monsters and no item rewards, if I was really hardcore I wouldnt even add quests. How many players would laugh at me and walk out if I didnt even add a storyline? I'm not paying for a sandbox anymore, its boring, without rewards to work towards. I've become a casual player over the years, I'll still do some raiding when its needed as long as it not required. I'm not paying for a game that only caters to one type of crowd, its clearly only half of a game. Are there any PVP only games and how many are out there? How many have are as successful as our current collection of mixed games? Now imagine a hardcore only game, I cant cuz it would be filled full of elitists like most end-game raiders, the annoying people that cry for every little thing they dont like.
You can't subscribe to a game you didnt buy and not many will buy a content poor, half-made game. The game has to have enough merit to deserve subscribing to.