As much as I loved Reckoning, I would love to see a better graphics engine. The draw distance left a lot to be desired and the character models weren't as good as they could have been. I'm playing on a very high-end PC and even with everything set on max, there's issues. Pop-in was a small problem too. Lip syncing on the dialogue was usually just "acceptable", but never great. Also, there were WAY too many side quests. I felt that it distracted from the main story. I got 15 hours in and had to stop myself and remember that I had barely scratched the main quest. Nothing was really driving me forward.
I also would like to see characters that are very multi-dimensional and actually make you care about them. Dragon Age Origins and the Mass Effect series does this really well. I loved the Captain in Dead Kel and Alyn. But for the most part, the characters weren't really that engaging.
"The guilty and polluted fight. They struggle. In my lifetime, I have brought down nine marked Diabolus. None went quietly."
Agreed about the characters there were only a few I really liked.
The founders and former staff of 38 Studios forever the first heroes of Amalur.
Join 38 Watch A Kingdoms of Amalur Community & The Kingdoms of Amalur Community Steam Group
I hear that in Reckoning, you can make the most friends while in..
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Reckoning Mode.
YEEEEEEEEEEEEAAAH
So Ian Frazier has had a new position at Big Huge Games since March according to his Linkedin Profile.
http://www.linkedin.com/in/ianfrazier
Game Director
Big Huge Games
Privately Held; 51-200 employees; THQI; Computer Games industry
March 2012 – Present (2 months) Timonium, MD
Providing design and creative direction, as well as general project steering, for the Next Big Thing™ from Big Huge Games.
Last edited by Kurik Lein; 04-27-2012 at 01:41 AM.
The founders and former staff of 38 Studios forever the first heroes of Amalur.
Join 38 Watch A Kingdoms of Amalur Community & The Kingdoms of Amalur Community Steam Group
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