As much as I loved Reckoning, I would love to see a better graphics engine. The draw distance left a lot to be desired and the character models weren't as good as they could have been. I'm playing on a very high-end PC and even with everything set on max, there's issues. Pop-in was a small problem too. Lip syncing on the dialogue was usually just "acceptable", but never great. Also, there were WAY too many side quests. I felt that it distracted from the main story. I got 15 hours in and had to stop myself and remember that I had barely scratched the main quest. Nothing was really driving me forward.
I also would like to see characters that are very multi-dimensional and actually make you care about them. Dragon Age Origins and the Mass Effect series does this really well. I loved the Captain in Dead Kel and Alyn. But for the most part, the characters weren't really that engaging.
"The guilty and polluted fight. They struggle. In my lifetime, I have brought down nine marked Diabolus. None went quietly."
I hear that in Reckoning, you can make the most friends while in..
So Ian Frazier has had a new position at Big Huge Games since March according to his Linkedin Profile.
Big Huge Games
Privately Held; 51-200 employees; THQI; Computer Games industry
March 2012 – Present (2 months) Timonium, MD
Providing design and creative direction, as well as general project steering, for the Next Big Thing™ from Big Huge Games.