The Kollassae are warrior philosopher Giants, half made of stone.
commonly referred to as "Corpse of..."
Here's another review of ToN. http://www.gamebanshee.com/reviews/1...os-review.html
It seems like a lot of people miss some of the things Dead Kel brought to the table mainly with the keep and side-activities. Also it looks like the world and level design of ToN has gotten more praise over the main game and Dead Kel.
I have to admit, I really liked the keep on legend of dead kel
I agree, I felt like Dead Kel was the best DLC I've experienced before. It wasn't perfect, but it had all the right types of mechanics that made it fun and memorable. If Reckoning can find more ways to increase a vested interest with the player and develop relationships with NPC's then it will really help. I'm also really bored to tears with fetch and kill quests unless there is a real reason, like a viable threat, or a reason to gather stuff. The Keep was a great addition, but I feel like they could have taken it a step further by using the keep in some strategic way. Maybe we built catapults on it to fight against an invading army from the sea or something. Then through that battle we commandeer a new ship.
I haven't played ToN yet, but I did see at least one melee fight, but it was over too fast. Do the Kolasee do any grecco roman wrestling? It seemed like there was a combat system different than the main game. I'd love to see some monk fighting style in the game eventually.
Last edited by FalkonSwiftblade; 04-21-2012 at 12:23 AM.
Dead Kel's keep was alright. I can't say I'm a huge fan of repeatable quests though.
My biggest hang up with Dead Kel was pirates. Soooo overdone. As are zombies.
says the fella with a pirate ship avatar hahaha. Zombies though I agree. I could go the rest of my life without another zombie anything and not miss it. I think 25-30 yrs of that is just way too much.
... my avatar is not a pirate ship.
Someone is not familiar with House Seaworth from Game of Thrones, sir.
A couple more ToN reviews: