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Kingdoms of Amalur: Reckoning launches official site - Printable Version +- 38 Watch - 38 Studios Fan Forums (http://www.38watch.com) +-- Forum: News (/forum-news) +--- Forum: News & Announcements (/forum-news-announcements) +--- Thread: Kingdoms of Amalur: Reckoning launches official site (/thread-kingdoms-of-amalur-reckoning-launches-official-site) |
Kingdoms of Amalur: Reckoning launches official site - Union - 07-20-2010 10:45 AM ![]() http://www.reckoningthegame.com/ Well, here it is folks - the official site for 38 Studios first title, Kingdoms of Amalur: Reckoning. Set those bookmarks and stay tuned for the cinematic trailer, which debuts on Thursday, July 22nd. RE: Kingdoms of Amalur: Reckoning launches official site - Linkamus - 07-20-2010 11:32 AM Cool! So exciting! RE: Kingdoms of Amalur: Reckoning launches official site - Finneon - 07-20-2010 11:53 AM It is exciting. Although we still have to wait for over a year to play anything.
RE: Kingdoms of Amalur: Reckoning launches official site - agra - 07-20-2010 12:05 PM (07-20-2010 11:53 AM)Finneon Wrote: It is exciting. Ssssh, the rational part of my brain will HEAR YOU! Ha. Looking forward to Thursday. RE: Kingdoms of Amalur: Reckoning launches official site - Finneon - 07-20-2010 12:34 PM I know. It's hard to act rationally in the face of actual information after so many years. And not just a little information - an actual video - a name - artwork - a DATE! Whew. I feel a little faint. RE: Kingdoms of Amalur: Reckoning launches official site - bonecarverpm - 07-20-2010 12:40 PM The Kingdoms Of Amalur....Hmmmm interesting .VERY cool...... hurry up Thursday!!!!!!!!!!!!! RE: Kingdoms of Amalur: Reckoning launches official site - Tiber - 07-20-2010 12:52 PM Some of the coolest art I've seen for a game, lightning sword , fire-breathing, and giant monsters is win RE: Kingdoms of Amalur: Reckoning launches official site - Kishkumen - 07-20-2010 03:58 PM Squeee! I'm pretty darned excited about this game. I can't wait for people to have something to talk about. You guys have been amazing at pulling details and piecing them together in the most interesting ways. Bravo, good sirs! RE: Kingdoms of Amalur: Reckoning launches official site - Glipkerio - 07-20-2010 04:01 PM Wooohooo! Alamur, Ahmalurr, Amlarur RE: Kingdoms of Amalur: Reckoning launches official site - Kishkumen - 07-20-2010 04:52 PM I just watched the EA Media Event. They didn't show the trailer, but they showed some screenshots from the game! Screenshots!! From the game!!! By which I mean these! Killing an angel (or something like that...who knows?) ![]() And a shot I shall call "Showdown!"
RE: Kingdoms of Amalur: Reckoning launches official site - The Gunslinger - 07-20-2010 06:07 PM Dear god.... THIS IS AMAZING. I cannot contain the happiness I have just experienced from seeing the character wielding that hammer. Can anyone say Hammer Time? RE: Kingdoms of Amalur: Reckoning launches official site - Laraden - 07-20-2010 06:12 PM Those are amazing. Nice level of detail on everything, and makes me want to play even more. Just curious if it's a lightningsword or an enchanted sword.. Can't tell. and the hammer. it is big. RE: Kingdoms of Amalur: Reckoning launches official site - agra - 07-20-2010 07:08 PM It's hard to tell for sure if the hammer is just massive, or it's camera perspective playing tricks. Either way, a great shot, and that beastie he's about to beat down has remarkable detail. Kind of looks like some sort of crystal growth on his right elbow, although it could be armor, too. The interior is very ornate and curved, the glowing glyphs are awesome. The first shot has what appears to be the player? on their knees, and the bald headed fellow sucking the life out of him? Looks like an essence type ability that he's drawing from/to his right hand. The scary part is that bald guy has an absolutely massive sword on his back, the hilt looks about as wide as half his body! It's hard to tell what his left hand is doing, but it almost looks like he's drawing energy from some other place or passing the energy from the player to some other place? I'd say baldy is definitely casting something, and the player isn't having a good time of it. In any case, very cool! And SO AWESOME to have screenshots, finally!
RE: Kingdoms of Amalur: Reckoning launches official site - Mustardo - 07-20-2010 07:13 PM We need some close-up shots of a dude's eyes so the graphics geeks can have a nerdgasm. Not that I'd be one of those dudes. Give me some outrageous shoulder armor and that'll tide me over for a while. RE: Kingdoms of Amalur: Reckoning launches official site - Aklaan - 07-20-2010 08:26 PM Those are awesome, though don't know how I feel about the gigantor weapons yet would like to see how they look in the game, but I'm loving all the detail in what I'm seeing so far. RE: Kingdoms of Amalur: Reckoning launches official site - Motvin - 07-20-2010 08:57 PM (07-20-2010 06:12 PM)Laraden Wrote: Those are amazing. Nice level of detail on everything, and makes me want to play even more. The lightning thing looks like that dude is drawing energy from somewhere with his left hand - probably getting ready to smash the poor hero with another bolt of energy. Oh, the very first picture has the angel like dude with the lightning sword. And the hammer looks big and heavy, but it's made of balsa wood so that's why our hero can carry and swing it around (it only weighs 5 pounds). I like the graphics except for the jumbo-sized hammer. No wonder our hero is hunched over so much, if he has to carry that around with him. Oh, yeah, I missed the humongous sword (if that's what it is) on the back of that dude in the first picture. Not a big fan of super-h-yuge weapons, but otherwise the pics look cool. RE: Kingdoms of Amalur: Reckoning launches official site - Mustardo - 07-20-2010 09:09 PM Conversely, I love super-h-yuge weapons, so right on. RE: Kingdoms of Amalur: Reckoning launches official site - Aklaan - 07-20-2010 09:24 PM I guess it's all in how it actually looks in the game. I didn't mind a big sword in Final Fantasy, but I guess with this not being a Japan or Korea project, I wasn't quite expecting it. I love the pictures and am waiting to see how the trailer to come out. Oh and where did you find these pics cause I've been looking all over and haven't seen where these are posted yet. NVM found it. RE: Kingdoms of Amalur: Reckoning launches official site - Valdur - 07-20-2010 09:27 PM Impressive screenshots which forbode some intense fighting...cudos to the art team
RE: Kingdoms of Amalur: Reckoning launches official site - Finneon - 07-20-2010 10:57 PM Very nice! Thanks for finding and posting those shots. More and more every day. It's like Christmas! RE: Kingdoms of Amalur: Reckoning launches official site - Kishkumen - 07-20-2010 11:10 PM No problem. It was actually a programmer down the hall who noticed them on 1up about 1 minute after EA showed them at their event. Speaking of the event, Curt was really cute -- voice all shaky, totally excited about the game, the art, the combat. Too bad the public or press can't play any demos...it will be great to see this game in motion! RE: Kingdoms of Amalur: Reckoning launches official site - Aklaan - 07-20-2010 11:15 PM If you get the chance should still check out the video, because there are additional shots that they show on there that are really cool. RE: Kingdoms of Amalur: Reckoning launches official site - Union - 07-21-2010 12:28 AM This is from Reckoning's official facebook page: ![]() I'm looking forward to a high res copy of the entire image! RE: Kingdoms of Amalur: Reckoning launches official site - zaziben - 07-21-2010 02:12 AM I saw the concept art in that video, very nice stuff. you can find the video here http://www.gamespot.com/shows/today-on-the-spot/?event=ea_studio_showcase_live20100720 skip to the 30 minute mark. RE: Kingdoms of Amalur: Reckoning launches official site - Finneon - 07-21-2010 02:15 AM I am very interested in seeing all of this in motion on Thursday. RE: Kingdoms of Amalur: Reckoning launches official site - Fozzik - 07-21-2010 08:10 AM Giant weapons = ![]() Maybe I'm in the minority, but I just think that looks dumb. Hey look, I'm swinging an 800lb hammer like it's a feather! I guess I'm just old or something... even in a more cartoony graphical style, I still think realistic weapons and armor look much cooler than goofy asian-style ginormous gear. I really hope there aren't any fuzzy little lumps with ears that shoot laser beams out of their chests, and I hope the women will be wearing actual armor rather than metal bikinis. RE: Kingdoms of Amalur: Reckoning launches official site - Dalven - 07-21-2010 08:52 AM Wow... what a day! The forums are on fire! I can't wait to get my hands on this game! I don't care if the weapons are normal sized or big, as long as their cool and the game is fun. RE: Kingdoms of Amalur: Reckoning launches official site - Mustardo - 07-21-2010 08:59 AM Someone will be disappointed. What is "good" versus what is "bad" is entirely based on personal preference. It is literally impossible for the hard-working fellows at 38 Studios to create a game that appeals to everyone, so the best they can do is make their game, and let the people that like it flock to it, while the people that don't like it can go find something else. I'm really getting the vibe that because the founding father has expressed his love for EQ that Copernicus is going to be a carbon copy of it, and I knew right from the beginning that such a thing would absolutely not be the case. Guys, let's face it; by today's standards, EQ sucks. Nobody in their right minds would want to play a game with graphics that look like they were taken from a cell phone, an interface that looks like the cockpit of a jet plane but with half the buttons unmarked and the other half broken, and an experience that only feels so gratifying because you managed the difficult task of suffering through it. For its time, it was revolutionary. For its time, it was awesome. For its time, the social interaction and sense of epicness was simply unheard of. Those times are long gone. This is a new age of gaming. If EQ was so great today, it wouldn't be rolling around at the bottom of the barrel, only being emulated and played by vets who can't let go, and new-age gamers who hear the stories of the glory days and want to experience it, only to be thwarted by the aforementioned graphics, interface, and grind. Give me ridiculous shoulder armor that's so gigantic that if the laws of physics were properly implemented, would tear my shoulders from their sockets and make me unable to move due to their sheer weight. Give me massive weapons that no human being could ever hope to wield by any means short of developing mutant strength. Give me chore hubs. Give me instances up the wazoo. Give me fast-travel options. Give me meaningful PvP. Give me the ability to solo with ease all the way to the level cap, with any class I choose to be. Better yet, give me something that is so mind-blowingly awesome that I couldn't even begin to fathom it. Make your game, and don't let anyone influence you in doing so. Someone will be disappointed. Someone will always be disappointed; in fact, many people will always be disappointed because many people always want a game that is tailored to their specific desires. Desires which, quite honestly, would be a downright idiotic business decision to cater to. I'm done now. Proceed with the rebuttals. RE: Kingdoms of Amalur: Reckoning launches official site - agra - 07-21-2010 09:23 AM No rebuttal here, you're entitled to your opinion, and it's clear you believe it very strongly. I disagree on many points, but I've also learned over time that attempting to change the opinion of someone is futile. Only they can do that. Given that Reckoning is a single player game, I'm not sure all the MMO comparisons are entirely valid. However, you have stated what you want in a game, and I much prefer the clarity of an opinion with conviction compared to someone who can't make a decision at all.
RE: Kingdoms of Amalur: Reckoning launches official site - Fozzik - 07-21-2010 09:36 AM I don't think anyone's asking for an exact duplicate of EQ. It would make no sense, because EQ is still running...if people want that exact experience, they can still go play it (although it is a very different game than it once was). What some people want is something new and innovative and fresh and polished which follows the same game philosophy and style of EQ. Sort of a spiritual successor. I think it's funny that the people who seem to be getting exactly what they want out of modern games are the ones who always argue the loudest for letting the developers do what they want. I wonder if you will still defend their right to make THEIR game if it turns out they are making a game you don't like? Or instead, will you start telling them how they are doing it wrong and try to change their philosophy to more closely match what you want to play? At this point in the genre, players have a pretty good idea of what they like...but there is still PLENTY of room to be surprised and inspired. Developers should definitely make the game they set out to make, but that doesn't mean players should shut up. We have to let developers know what interests us and what we're looking for, otherwise they won't know. It's up to them to decide how to use the information. RE: Kingdoms of Amalur: Reckoning launches official site - Linkamus - 07-21-2010 10:02 AM (07-21-2010 08:59 AM)Mustardo Wrote: Someone will be disappointed. I don't know how old you are, but assuming that you were gaming in the 90's you should know that your statement is not true. Name me one person that was disappointed with Ocarina of Time. Name me one RPG fan that was disappointed with the PC Baldur's Gate series, (Okay you might find a few on that one because of its gritty-ness). It can be done. There are a few games out there that were just so good that 99%+ of people that played the game, loved it. It can be done! RE: Kingdoms of Amalur: Reckoning launches official site - Zaven - 07-21-2010 11:18 AM (07-21-2010 08:59 AM)Mustardo Wrote: I'm really getting the vibe that because the founding father has expressed his love for EQ that Copernicus is going to be a carbon copy of it, First of all, let me say that i wish this were true. I hope you are right, and that Copernicus is a 'copy' of EQ so to speak. Now to my point. I have no idea where you're gettiing this vibe. If you've kept up with the thread on FoH boards, Curt has said that EQ was too punishing, and he's eluded to a game of it's difficult nature failing in today's market. He's specifically said that a balance is out there, between EQ and WoW that needs to be found. Now, your fears would be completely reasonable had this company been formed by RA salvatore =) He's openly admitted his love for EQ and how he feels any game should follow the pattern (in so many words) but that he was just the writer and not designing any of those aspects of the game. RE: Kingdoms of Amalur: Reckoning launches official site - Finneon - 07-21-2010 11:44 AM Copying is never good. It provides no room for individual creativity. You are just taking what someone else has done and doing it again in the same way. Boring. Unimaginative. Now STEALING is something else again. Taking pieces or parts of previous work and re-working them to fit into your vision and creativity, well, that's pretty much what everyone does. Let's face it, there are few completely original ideas out there. In the arts world (I am a theatre director/actor/writer) it is accepted that people are going to "steal" good ideas from work you've done. As long as it isn't a direct "copy" - it is sort of expected. It is even flattering in a way. I think there are plenty of ideas that are worth "stealing" from EQ and other games. I'm certain that when we start playing the Kingdoms of Amalur games that we'll recognize things from games we've played. I'm looking forward to the new spins and the occasional shock at experiencing something completely original. RE: Kingdoms of Amalur: Reckoning launches official site - eidos - 07-21-2010 01:25 PM No surprise here that when a grain of information is released that the forum speculation runs rampant. Remember that although these are screen shots, it doesn't mean that they are finished product. Remember when Star Wars: The Old Republic first published screen shots? Lightsaber handles, blasters, robes, etc. were all oversized. Now, the game isn't even finished, but from the most recent screen shots, these size issues have been greatly approved. It's easier to just stick in the objects as they are created to ensure they work properly before fine-tuning the scale since the final models may change size or shape anyway. This is not to say that the weapons still won't be the same size in the final product, but they very well may not be. In any case, these minor graphical details are much more minor to me, anyway, since gameplay, story and decent graphics are primary for a really good game (we've already sited some in this thread). So far, I still have hopes for this game from what we've been told and shown. I think that the graphics are looking good, the action/open rpg mix sounds good and the talent behind it is good. I can't wait for Thursday for more info. RE: Kingdoms of Amalur: Reckoning launches official site - Laraden - 07-21-2010 02:06 PM (07-21-2010 10:02 AM)Linkamus Wrote: Name me one person that was disappointed with Ocarina of Time. /points at himself. I wasn't disappointed, to be exact. I just found the gameplay extremely dull. Never cared for the LoZ series. And now to hide from my LoZ fanboy friend.. Oh, and in response to Mustardo's post. I have one thing to say. I don't care if you include gigantic, stupidly oversized shoulder armor. Just give me the option to turn it off. Please. RE: Kingdoms of Amalur: Reckoning launches official site - dragowulf - 07-21-2010 04:35 PM OoT was good for its time, but if you get someone who plays RPGs from this day and age to go play it (who hasn't before), they will probably not like it. As time goes on so does development, new ideas, different expectations. We have higher standards and expectations today than in the past. RE: Kingdoms of Amalur: Reckoning launches official site - Finneon - 07-21-2010 04:51 PM (07-21-2010 04:35 PM)dragowulf Wrote: OoT was good for its time, but if you get someone who plays RPGs from this day and age to go play it (who hasn't before), they will probably not like it. Sometimes I think that our "higher standards and expectations" are just us getting spoiled by advancing technology. We talk about older games in reference to the ancient graphics or user interface, but some older games had fantastic story or game design that if imported into a game with newer graphics and technology would still be fun to play. Years ago my wife and I played all the way through the entire King's Quest series of games in about a year. I remember fondly the whimsical story and the interesting puzzles and challenges throughout. I'm pretty sure I would still enjoy an updated version of that type of game. And that's just one example. BUT, I am looking forward to seeing what NEW things KoA:Reckoning brings to the table. RE: Kingdoms of Amalur: Reckoning launches official site - Ferrel - 07-21-2010 05:50 PM (07-21-2010 09:23 AM)agra Wrote: No rebuttal here, you're entitled to your opinion, and it's clear you believe it very strongly. This ^ Very much this =) RE: Kingdoms of Amalur: Reckoning launches official site - Motvin - 07-21-2010 06:50 PM (07-21-2010 08:59 AM)Mustardo Wrote: I'm really getting the vibe that because the founding father has expressed his love for EQ that Copernicus is going to be a carbon copy of it, and I knew right from the beginning that such a thing would absolutely not be the case. Curt has said how EQ is like the girlfriend that could have treated you better. He's also said how much he loved playing WoW and admires many things about it. If anything, Copernicus will be more similar to WoW than any other MMO out there today. There were things that I hated about EQ when I played it and other things about it that are obsolete, it just bothers me when game designers can't see, and improve on, alot of the things that made it great. All the MMOs I've played since are WoW clones (even EQII plays closer to WoW than original EQ). I'd like something original, or at least take the best parts from different games and improve on them. Just copying any game, even if it's the most popular game, will not result in Copernicus being successful. RE: Kingdoms of Amalur: Reckoning launches official site - Laraden - 07-21-2010 08:17 PM Some of my favorite games are actually from the Sega Genesis. And they aren't my favorites becasue I picked them up as a kid (though I do have some from that time).. Shining Force <3 Every year or two, I pick this back up and play it. It's just that awesome. So unsure how much I qualify for the "New tech spoiling me". *points at the Sega Genesis and SNES sitting on his shelf* RE: Kingdoms of Amalur: Reckoning launches official site - Buuncha - 07-21-2010 10:32 PM Just want to go on the record as loving all this discussion.
RE: Kingdoms of Amalur: Reckoning launches official site - Tiber - 07-21-2010 11:36 PM I have faith both games will deliver and that's all you can do unless you want to join the dev team and go make the game exactly to your liking. And besides there's not enough information yet to truly formulate an opinion on what either game is going to be like or criticize the size of every weapon or armor piece. Maybe analyzing a little too far into concept art and screenshots, Reckoning is only about halfway done and Curt, RA, Todd, Ken and everybody involved are, I believe, going to make the best possible game they can, the ultimate game they want to play and that's why they made the investment and are taking the time. There's too much talent, time, and heart going into the game for it not to be good if not great. That's my take. Positive thinking! RE: Kingdoms of Amalur: Reckoning launches official site - gehrig38 - 07-21-2010 11:47 PM (07-21-2010 11:36 PM)Tiber Wrote: Maybe analyzing a little too far into concept art and screenshots, Reckoning is only about halfway done and Curt, RA, Todd, Ken and everybody involved are, I believe, going to make the best possible game they can, the ultimate game they want to play and that's why they made the investment and are taking the time. There's too much talent, time, and heart going into the game for it not to be good if not great. The thing is I cannot for a second blame ANYONE that takes screenshots and ponders, and then posts opinions. I've been talking for 4 years and saying as much as I can, but in the end really saying nothing. That sucks for you guys, and it sure sucks for me as I want to tell everyone, everything. I am so damn proud of what these people have ALREADY done. I know what I'm playing is just fun as hell, and I believe people, lots of people, are going to feel the same way. So I do get the opinions and expectations part of this, but ya, we are going to make the best game we can, and in the end if that's something you love then we nailed it. If it's not, well, we tried ![]() At least starting tomorrow you'll be able to start looking and realizing more REAL stuff as the in game shots you'll see are actual IN GAME SCREENSHOTS and not PR/Marketing tools to promote. We'll NEVER, EVER do that if I can help it. What you SEE from in game is going to be what you GET from in game. Tomorrow a TON of stuff is going to come out visually, and I hope you guys get a chance to see the live feed of our panel because we've already done one, and when Ken, Todd RA and I get in a room talking, stuff happens
RE: Kingdoms of Amalur: Reckoning launches official site - Tiber - 07-22-2010 12:04 AM Good stuff, I can't wait for tomorrow and I'm extremely excited, although I don't know where to find a live feed to y'alls panel RE: Kingdoms of Amalur: Reckoning launches official site - Dalven - 07-22-2010 08:15 AM (07-21-2010 08:17 PM)Laraden Wrote: *points at the Sega Genesis and SNES sitting on his shelf* A few years ago someone stole my NES... Oh the humanity! Destiny of an Emperor, how I miss thee... (07-21-2010 11:47 PM)gehrig38 Wrote: Tomorrow a TON of stuff is going to come out visually, and I hope you guys get a chance to see the live feed of our panel because we've already done one, and when Ken, Todd RA and I get in a room talking, stuff happensWill the live feed be on http://www.reckoningthegame.com? RE: Kingdoms of Amalur: Reckoning launches official site - eidos - 07-22-2010 01:15 PM (07-22-2010 08:15 AM)Dalven Wrote: Will the live feed be on http://www.reckoningthegame.com? I second this. It would be great to get a chance to see all of this for those of us who couldn't get to Comic Con for the announcement and poster
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